Improve first VR display technology for vr park
The use of VR devices is growing globally, which is a remarkable achievement, but it also accelerates the need for improved hardware. While many people believe that the wireless headset is the next target of vr park, ABI research says that before high-end wireless VR becomes the norm, the display technology will improve first.
Higher resolution displays can be used to solve the "screen door effect" caused by the distance between the user's eyes and the monitor. Although most VR headstarts currently available support 2K or lower resolution, a higher resolution VR headset is starting to enter the market for vr park
By 2022, nearly two-thirds (66 percent) of VR headsets are expected to support 4K (ultra hd) resolution, according to a recent estimate from ABI research. Devices with higher pixel density and wider vision (FOV) are also being developed to provide consumers with a more immersive experience. In addition, reducing power consumption, size and weight may also be a major consideration in the second generation of high-end VR heads.
There are already higher resolution VR headsets. At the beginning of 2017, panasonic showed a VR headset with a resolution of 6400 x 1440 with a range of 200 degrees, with four LCD screens, each with a resolution of 1600 x 1440. Another VR headset, made by the manufacturer Pimax, supports 200 degrees of vision and 8K resolution.
Lynn explains: "although we can only see the full resolution in the center of the field, but the focus rendering can track the movements of the eyes, and that the processor can present full resolution in eyes on any areas of focus." Lynn explains "With efficient eye-tracking technology, focus rendering makes the image of the eye focus very clear and reduces the resolution of the focus outside, thereby saving the graphics processing load."
Fixation point rendering and eye tracking may be an important technology for future vr park for rendering high-resolution images.